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At the end of House of the Dead, audiences everywhere were left in a dazed shock due to Boll's hyper-kinetic stupidity, and there were hints of a zombie-filled sequel. Here be that sequel. With very little explanation (screen time for plot costs money, people!), we're plopped down into a college campus where a mad scientist with a minor in pantomime is trying to resurrect dead (and fully naked) sorority girls. This guy is somehow connected with one of the survivors from the first movie, but don't freak your brain out over it. Before you can say "Shazaam!", the college is overrun by the undead, and it's all Oh, wait, you expected an ending to that sentence? Tough luck. The movie abruptly cuts to "29 Days Later" (GET IT?!), as nobody's really done anything about the outbreak, but the zombies - for no explained reason I witnessed - have yet to migrate past the campus lines. A military squad is brought in to escort a couple scientists to extract blood from "Zombie Zero" in an attempt to counter the plague. But wait! The military is also about to fire a cruise missile or two at the college, because the Navy likes to create false tension and obliterate the only thing that could save the human race. I won't lie to you: the filmmakers obviously rented Aliens and Resident Evil a few times to crib most of the script for this film. From the diverse group of gung-ho G.I. Joes (pale imitators of Hudson, Vasquez and the rest) to the female-yet-capable Alex Morgan (Vaugier), this is 90 minutes of oblique homages and weird zombie fanservice to far better movies. And if I'm calling Resident Evil a "far better movie" compared to this, then trespassers beware: you will be shot. I'll be kind enough to say that some of the cheeky lines and goofy acting had me at least mildly entertained, but this is all kiddy-level play acting, with a few zombies shambling around in befuddlement. For the possible saviors of mankind, you think the Army would send in better troops (or at least more than eight) than ones who constantly, without fail, will turn their backs to leaping zombies and get bit in the neck. It got to be pathetically sad how few zombies were killed in comparison to the soldiers with fully automatic rifles. Possibly the most notable (and irritating) element of HOTD2 is its complete failure of an ending. Spoilers abound, so highlight if you want to gaze upon the maw of the abyss: So the struggling - and dwindling - group of soldiers finally make it to the lab, where they snag a vial of Zombie Zero's blood. Good for them. On their way out, the guy holding the blood puts it in his Velcro-attached fanny pack, which promptly falls off and breaks as he leaps onto the escaping truck. Well, crap, they lost the blood and they have ten minutes until the CGI missile strikes - what to do? Go back in, that's what! So the three survivors go through the whole undead dance and pony show again (sneak back in, kill some zombies, get the blood, lose another member of their party) and escape… only to break the vial of blood AGAIN. Yes, I am completely SERIOUS. They get and lose the plot McGuffin twice, and then the movie ends because they lost and the whole world is overrun by zombies who didn't do squat for 29 days other than read books in the college library. Whaaaa? I love me some zombies, but this is a redundant exercise in running a video game franchise into the ground. Buried, never to be reanimated again. God willing.
Is It Worth Staying Through End Credits?
Intermission! [some sources: IMDb]
As of 2006, another sequel was announced. Mindfire Entertainment co-founder Mark Altman has stated in discussions that "It's a completely different approach to the material than the first two films and I doubt it will even be called House of the Dead 3." This movie ended up being called "Dead Or Deader" in which a man is bitten by a beetle and is made part zombie, but when he returns home his comrades are turning into zombies. It seems to have no connection to the house of the dead series.
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