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It's complete déjà vu. It's complete déjà vu. And there's a glitch in the Matrix. Fruitless as it may be to try to connect Part II to the first flick, I will forge ahead without my citrusy vitamin C as a stalwart companion. ROTLD speculated that the events of Night of the Living Dead actually happened, caused by a military chemical spill, and that the zombies were contained and canned up. In the first film, two idiots accidentally open a canister to let out a zombie and the zombiefying gas; in the sequel, two idiots accidentally open a canister to let out... well, you know how it goes. Both films had easy ringside seats to graveyards, where rain mixed with the gas sent zombies a-diggin' for the surface, and both films centered around a core of The Only Living People Within A Fifteen Block Radius who would scream and yell and shout and never quite do anything productive with their lives. In both movies, the constant shrieking-at-the-top-of-their-voices directorial decision left me with either a pounding headache or a small brain tumor that chose this opportunity to make a break for it through my left temple. Sure, it might be somewhat believable that if the dead rose again, people conceivably would be disturbed, but I'd also expect them to remember that the loss of the back of your head doesn't stop us from using our "inside voices". The non-stop shouting of the cast is just the tip of the acting nightmare, because it leads most of the characters to act wild, zany and utterly melodramatic. I was embarrassed for them. Happily, the zombies more than make up for this nuisance. In most zombie movies, the zombie makeup is traditionally uniform (one very expensive decrepit corpse to one hundred normal-looking people with gray makeup seems to be the standard ratio) and boring, but in the ROTLD flicks, the makeup artists and the special effects crew seem to have a blast coming up with new ways to make their zombies look funny, gross and unique. Part II even has a talking zombie head and severed zombie hand (hm, never seen that before) getting in on the act, hamming a few lines so that they get their SAG cards. The zombies also hog all of the humor, being graduates of the Ministry of Silly Walks, winging a few funny lines (in these movies, zombies have more human abilities than many undead flicks), and generally getting themselves re-killed as interestingly as possible. It's sort of a zombie Gremlins, when I think about it. Still, the unclear sequel/remake distinction doesn't help Part II at all, especially when the biggest changed element — a young precocious (and annoying) kid is our lead hero — isn't an improvement at all. It's funny, sure, but so was part I, and that had a naked-dancing Trash, whereas this has... um... girls bouncing around in aerobics wearing garish 80's exercise outfits. It's not exactly topping anything from the first, to say the least. Not a complete waste of your time and far from unentertaining, Part II nevertheless is a wasted sequel that buckled and broke at the thought of taking the series in a new, bold fashion. BRAINS!
Is It Worth Staying Through End Credits?
Intermission! [some sources: IMDb]
Writer/Director Ken Wiederhorn was trying to get out of the horror genre at the time Lorimer Productions bought his script. Once the film was released he received nothing but horror-comedy directing opportunities. The cemetery and storm drain were complete outdoor sets. The mausoleum, hospital, meat packing factory, and interior houses were also purpose-built sets. The set for Jesse's bedroom is the same one used for Billy's. Posters and furniture were re-arranged to change the look. The blue electrocution lines in the final sequence were all hand-drawn frame by frame and cost over $50,000. Groovy Quotes
Zombie: BRRRAAAAAINNNNSSSS! Brenda: Joey, I'm not into dead guys! Lucy Wilson: Look, they're ugly and they're dirty and they're dumb, and I don't even care if they are dead. I hate 'em, there's no way they're touching me! Zombie Head: Get that damned screwdriver out of my head! If you liked this movie, try these:
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