You and quite a few others have the same idea: get those doors open and whatever is going on here will resolve itself while you sprint away down the street. If that seems callous, you reason that getting the doors open is the best way to ensure the safety of everybody. Or at least as many people as can run away.

Unfortunately, when this once state-of-the-art theater was built, the fashionable choice was heavy wooden doors without windows. The rest of the theater has become rundown and decrepit, but to keep up appearances and security the doors, and most importantly the locks, have been carefully cared for and maintained throughout the years.

Five of you waste precious seconds tugging and pushing at the doors. They don't even budge. There is absolutely no way you can get these doors open without some kind of tool or implement.

Speaking of which, just as the finality of the locked doors registers in your mind, you hear the whoosh of something (the axe!) slashing through the air, with a soft impact sound. It's not the usual thwack of metal hitting wood that the idea of an axe brings to mind, and as a tortured cry immediately follows, you realize just what it was that axe impacted.

Cries of terror and disbelief fill the lobby, and as adrenaline floods your system and your eyes adjust you see the slasher swinging the axe with impunity towards any flashes of movement visible. Enough cries of pain and gurgled moans emanate from below that you realize there are plenty of wounded, and possibly dying, people littering the ground.

There is no choice to make here: there's nothing you can do to help anybody in this dismal light, and there's a clear path outside the reach of the swinging axe for you to run back into the hallway to the theaters.

So you run for it. Right before you dash down the hallway, knowing you're safe (for now) from the arc of that axe, you scream out "Follow me! Into the theaters!"

All three theaters are filled with an unearthly blue glow; theater 3's smashed open doors allowing it to permeate the hallway while the other theaters' closed doors allow a hint of light. Every instinct in your body tells you to avoid theater 3, where disruptions in that blow glow can only be caused by figures moving inside the theater. And as far as you know, no one else made it down the hallway before you. Who, or what, could be in that theater? Nothing you want to encounter, that's for sure!

If you run into theater 1, click HERE.

If you run into theater 2, click HERE.


Posted On:

  • 10.31.06

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