It was long ago, before the dark times, before the empire. It was back when we were innocent, comic books only cost seventy-five cents, and MTV was actually a channel where they showed music videos as opposed to an endless parade of stupid jerks on reality shows.
But why? Why are movies based on video games doomed to mediocre treatments on film, and left to languish in the Walmart bargain bin? Why are we forced to watch Jean Claude Van Dam do somersaults or Uwe Boll shamelessly wallow in his own feces when all we want is to watch the characters we've loved controlling take on a life of their own? All I can offer are theories, but you know what? I think they're pretty good, so here goes. 1. Lack of respect for the source material.
The game was steeped in the supernatural and the occult, mixed with hints of sci-fi. The story went that experiments in teleportation unleashed a gateway to hell on a Mars station. As the protagonist, you would shoot down demons and zombies while being scared out of your wits (particularly in Doom3). Instead of mining this goldmine of story ideas, the writers of Doom: The Movie made the decision to remove any hints of the supernatural from the storyline and instead rip off the plot of Resident Evil. Illogical since those games had already been turned into movies themselves. Speaking of segues, I know there are a few of you who enjoyed the Resident Evil movies, but really is there anybody who didn't check out during the slow motion kung fu kicking of undead dogs? Where in this loud, overdone action fest was the unsettling, quiet creepiness of Resident Evil? I appreciate a carbon copy of the game would also be lame, but out of respect for the story at least keep a few important elements. 2. Some things just don't transfer well.
The problem is taking a character from a universe with insane Ninendo physics and portraying them in a realistic setting. Remember in Street Fighter, when "clever" writing got every character in the movie to look how they did the game? Or Bison's "resuscitation machine" that gave him, conveniently, all his power moves? In Mortal Kombat, most of the coolest moves from the game looked ridiculous being performed by live actors. And yes, Scott Wolf and Mark Dacascos did look like gay S&M enthusiasts in Double Dragon. If you're into that kinda thing, congrats, you've found your movie. If you're looking for an adaptation of some of the coolest side-scrolling brawler games ever, sorry. Maybe DOA will be your lucky break, but judging from the fact it went to DVD in the time it took to watch the trailer on YouTube, I'd say not. 3. It's more fun to play than to watch.
The thing about making a video game into a movie is that you're taking control away from the player (re: your audience). The journey you send the hero on has to capture the players imagination. Alas it would seem that when it comes to game franchises, those responsible are content to crap out odd mixes of over-the-top, mindless action, ridiculous-looking effects, one-note characters, and lame winks to the audience , which, by the way, sums up EVERY movie Uwe Boll has ever made. He should have his nose pushed down into a pile of his movies and slapped with a rolled-up newspaper. "Bad! Bad Uwe! No more movies! Bad!". So is there any hope? Will we ever have a at the very least a fairly decent video game movie? Actually, I'd say yes. Not only that, but I'd go so far as to say we already have. A single ray of light shines tenaciously down through the darkness in the form of Silent Hill. Foregoing gimmicks and flashiness in favor of an engaging story, Silent Hill has has that really cool, quiet creepy vibe building up slowly to a terrifying climax and a haunting ending. It delivered everything the game did and more, proving that yes, it can be done. Here's hoping this is the start of a new trend in Video Game adaptations. Maybe it will be. I keep hearing good things about the upcoming Halo movie. Whatever. When they get around to making Pong: The Movie, then I'll be excited. |
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